2021-01-26 14:07:17 +00:00
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using OWML.Utils;
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using UnityEngine;
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2021-01-01 10:17:35 +00:00
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namespace QSB.QuantumSync.WorldObjects
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{
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2021-01-26 17:08:02 +00:00
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internal class QSBQuantumShuffleObject : QSBQuantumObject<QuantumShuffleObject>
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2021-01-01 10:17:35 +00:00
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{
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public override void Init(QuantumShuffleObject shuffleObject, int id)
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{
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ObjectId = id;
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AttachedObject = shuffleObject;
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2021-01-26 17:08:02 +00:00
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base.Init(shuffleObject, id);
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2021-01-26 14:07:17 +00:00
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}
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public void ShuffleObjects(int[] indexArray)
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{
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var shuffledObjects = AttachedObject.GetValue<Transform[]>("_shuffledObjects");
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var localPositions = AttachedObject.GetValue<Vector3[]>("_localPositions");
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for (var i = 0; i < shuffledObjects.Length; i++)
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{
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shuffledObjects[i].localPosition = localPositions[indexArray[i]];
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}
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2021-01-01 10:17:35 +00:00
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}
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}
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2021-01-26 14:07:17 +00:00
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}
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