quantum-space-buddies/QSB/QuantumSync/WorldObjects/QSBQuantumSkeletonTower.cs

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namespace QSB.QuantumSync.WorldObjects
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{
internal class QSBQuantumSkeletonTower : QSBQuantumObject<QuantumSkeletonTower>
{
public override string ReturnLabel() => $"{base.ReturnLabel()}\n"
+ $"{AttachedObject._index} {AttachedObject._waitForPlayerToLookAtTower}\n"
+ $"{AttachedObject._waitForFlicker} {AttachedObject._flickering}";
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public void MoveSkeleton(int pointingIndex, int towerIndex)
{
AttachedObject._pointingSkeletons[pointingIndex].gameObject.SetActive(false);
AttachedObject._towerSkeletons[towerIndex].SetActive(true);
AttachedObject._index = towerIndex + 1;
AttachedObject._waitForPlayerToLookAtTower = true;
}
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}
}