quantum-space-buddies/QSB/AuthoritySync/AuthorityManager.cs

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2021-12-02 01:50:56 +00:00
using System.Collections.Generic;
using System.Linq;
using QSB.Events;
using QSB.Utility;
using QuantumUNET;
using QuantumUNET.Components;
namespace QSB.AuthoritySync
{
public static class AuthorityManager
{
#region host only
/// whoever is first gets authority
private static readonly Dictionary<QNetworkIdentity, List<uint>> _authQueue = new();
public static void RegisterAuthQueue(this QNetworkIdentity identity) => _authQueue.Add(identity, new List<uint>());
public static void UnregisterAuthQueue(this QNetworkIdentity identity) => _authQueue.Remove(identity);
public static void UpdateAuthQueue(this QNetworkIdentity identity, uint id, bool queue)
{
var authQueue = _authQueue[identity];
var oldAuthority = authQueue.Contains(id);
if (queue == oldAuthority)
{
return;
}
if (queue)
{
authQueue.Add(id);
}
else
{
authQueue.Remove(id);
}
var newOwner = authQueue.Count != 0 ? authQueue[0] : uint.MaxValue;
SetAuthority(identity, newOwner);
}
/// transfer authority to a different client
public static void OnDisconnect(uint id)
{
foreach (var identity in _authQueue.Keys)
{
identity.UpdateAuthQueue(id, false);
}
}
public static void SetAuthority(this QNetworkIdentity identity, uint id)
{
var oldConn = identity.ClientAuthorityOwner;
var newConn = id != uint.MaxValue
? QNetworkServer.connections.First(x => x.GetPlayerId() == id)
: null;
if (oldConn == newConn)
{
return;
}
if (oldConn != null)
{
identity.RemoveClientAuthority(oldConn);
}
if (newConn != null)
{
identity.AssignClientAuthority(newConn);
}
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// DebugLog.DebugWrite($"{identity.NetId}:{identity.gameObject.name} - "
// + $"set authority to {id}");
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}
#endregion
#region any client
public static void FireAuthQueue(this QNetworkIdentity identity, bool queue) =>
QSBEventManager.FireEvent(EventNames.QSBAuthorityQueue, identity, queue);
#endregion
}
}