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using QSB.MeteorSync.WorldObjects;
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using QSB.WorldSync;
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using System.Linq;
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namespace QSB.MeteorSync
{
public class MeteorManager : WorldObjectManager
{
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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public static WhiteHoleVolume WhiteHoleVolume;
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public override void BuildWorldObjects(OWScene scene)
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{
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// wait for all late initializers (which includes meteor launchers) to finish
StartDelayedReady();
QSBCore.UnityEvents.RunWhen(() => LateInitializerManager.isDoneInitializing, () =>
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{
FinishDelayedReady();
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WhiteHoleVolume = QSBWorldSync.GetUnityObjects<WhiteHoleVolume>().First();
QSBWorldSync.Init<QSBMeteorLauncher, MeteorLauncher>();
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QSBWorldSync.Init<QSBMeteor, MeteorController>();
QSBWorldSync.Init<QSBFragment, FragmentIntegrity>();
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});
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}
}
}