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using QSB.CampfireSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.CampfireSync
{
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internal class CampfireManager : WorldObjectManager
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{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override void BuildWorldObjects(OWScene scene)
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=> QSBWorldSync.Init<QSBCampfire, Campfire>();
}
}