quantum-space-buddies/QSB/Messaging/OWEvents.cs

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namespace QSB.Messaging
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{
/// <summary>
/// global messenger events built into outer wilds
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/// that are also used by qsb.
/// <para/>
/// don't change unless they change in-game!
/// </summary>
public static class OWEvents
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{
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public const string TurnOnFlashlight = nameof(TurnOnFlashlight);
public const string TurnOffFlashlight = nameof(TurnOffFlashlight);
public const string ProbeLauncherEquipped = nameof(ProbeLauncherEquipped);
public const string ProbeLauncherUnequipped = nameof(ProbeLauncherUnequipped);
public const string EquipSignalscope = nameof(EquipSignalscope);
public const string UnequipSignalscope = nameof(UnequipSignalscope);
public const string SuitUp = nameof(SuitUp);
public const string RemoveSuit = nameof(RemoveSuit);
public const string EquipTranslator = nameof(EquipTranslator);
public const string UnequipTranslator = nameof(UnequipTranslator);
public const string WakeUp = nameof(WakeUp);
public const string PlayerEnterQuantumMoon = nameof(PlayerEnterQuantumMoon);
public const string PlayerExitQuantumMoon = nameof(PlayerExitQuantumMoon);
public const string EnterRoastingMode = nameof(EnterRoastingMode);
public const string ExitRoastingMode = nameof(ExitRoastingMode);
public const string EnterFlightConsole = nameof(EnterFlightConsole);
public const string ExitFlightConsole = nameof(ExitFlightConsole);
public const string EnterShip = nameof(EnterShip);
public const string ExitShip = nameof(ExitShip);
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public const string EyeStateChanged = nameof(EyeStateChanged);
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public const string FlickerOffAndOn = nameof(FlickerOffAndOn);
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}
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}