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2022-01-26 00:41:39 -08:00
using QSB.WorldSync;
using UnityEngine;
namespace QSB.ItemSync.WorldObjects.Items
{
public interface IQSBItem : IWorldObject
{
ItemType GetItemType();
void PickUpItem(Transform itemSocket);
void DropItem(Vector3 position, Vector3 normal, Sector sector);
void OnCompleteUnsocket();
}
}