2020-12-22 21:39:53 +00:00
|
|
|
|
using QSB.Events;
|
|
|
|
|
using QSB.WorldSync;
|
|
|
|
|
using System.Reflection;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
namespace QSB.QuantumSync.Events
|
|
|
|
|
{
|
2020-12-23 11:26:47 +00:00
|
|
|
|
public class SocketStateChangeEvent : QSBEvent<SocketStateChangeMessage>
|
2020-12-22 21:39:53 +00:00
|
|
|
|
{
|
|
|
|
|
public override QSB.Events.EventType Type => QSB.Events.EventType.SocketStateChange;
|
|
|
|
|
|
|
|
|
|
public override void SetupListener() => GlobalMessenger<int, int, Quaternion>.AddListener(EventNames.QSBSocketStateChange, Handler);
|
|
|
|
|
public override void CloseListener() => GlobalMessenger<int, int, Quaternion>.RemoveListener(EventNames.QSBSocketStateChange, Handler);
|
|
|
|
|
|
|
|
|
|
private void Handler(int objid, int socketid, Quaternion localRotation) => SendEvent(CreateMessage(objid, socketid, localRotation));
|
|
|
|
|
|
|
|
|
|
private SocketStateChangeMessage CreateMessage(int objid, int socketid, Quaternion localRotation) => new SocketStateChangeMessage
|
|
|
|
|
{
|
|
|
|
|
AboutId = LocalPlayerId,
|
|
|
|
|
ObjectId = objid,
|
|
|
|
|
SocketId = socketid,
|
|
|
|
|
LocalRotation = localRotation
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
public override void OnReceiveRemote(bool server, SocketStateChangeMessage message)
|
|
|
|
|
{
|
|
|
|
|
if (!QSBCore.HasWokenUp)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
var obj = QSBWorldSync.GetWorldObject<QSBSocketedQuantumObject>(message.ObjectId).AttachedObject;
|
|
|
|
|
var socket = QSBWorldSync.GetWorldObject<QSBQuantumSocket>(message.SocketId).AttachedSocket;
|
|
|
|
|
obj.GetType().GetMethod("MoveToSocket", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(obj, new object[] { socket });
|
|
|
|
|
obj.transform.localRotation = message.LocalRotation;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|