2020-12-04 09:29:23 +00:00
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using UnityEngine.Networking;
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2020-12-04 09:23:27 +00:00
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2020-12-04 22:14:53 +00:00
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namespace QuantumUNET
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2020-12-04 09:23:27 +00:00
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{
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public class QSBPeerAuthorityMessage : QSBMessageBase
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{
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public override void Deserialize(QSBNetworkReader reader)
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{
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this.connectionId = (int)reader.ReadPackedUInt32();
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this.netId = reader.ReadNetworkId();
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this.authorityState = reader.ReadBoolean();
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}
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public override void Serialize(QSBNetworkWriter writer)
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{
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writer.WritePackedUInt32((uint)this.connectionId);
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writer.Write(this.netId);
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writer.Write(this.authorityState);
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}
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public int connectionId;
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public NetworkInstanceId netId;
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public bool authorityState;
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}
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2020-12-04 09:29:23 +00:00
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}
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