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using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.EclipseCodeControllers.WorldObjects;
using QSB.WorldSync;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace QSB.EchoesOfTheEye.EclipseCodeControllers;
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public class CodeControllerManager : WorldObjectManager
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{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public override bool DlcOnly => true;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
QSBWorldSync.Init<QSBEclipseCodeController, EclipseCodeController4>();
}
}