quantum-space-buddies/QSB/QuantumSync/WorldObjects/IQSBQuantumObject.cs

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using QSB.WorldSync;
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using System.Collections.Generic;
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namespace QSB.QuantumSync.WorldObjects
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{
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public interface IQSBQuantumObject : IWorldObject
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{
uint ControllingPlayer { get; set; }
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bool IsEnabled { get; set; }
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List<ShapeVisibilityTracker> GetVisibilityTrackers();
List<Shape> GetAttachedShapes();
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}
}