2020-08-22 18:08:25 +01:00
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using OWML.Common;
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2020-11-03 21:33:48 +00:00
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using QSB.Player.Events;
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2020-08-21 14:04:13 +01:00
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using QSB.TransformSync;
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2020-08-20 21:07:40 +02:00
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using QSB.Utility;
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2020-08-21 14:04:13 +01:00
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using System.Collections.Generic;
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using System.Linq;
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2020-07-28 00:13:43 +01:00
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2020-11-03 21:33:48 +00:00
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namespace QSB.Player
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2020-07-28 00:13:43 +01:00
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{
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2020-12-02 21:29:53 +00:00
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public static class QSBPlayerManager
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{
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2020-12-12 18:14:04 +00:00
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public static uint LocalPlayerId => PlayerTransformSync.LocalInstance.NetIdentity?.NetId.Value ?? uint.MaxValue;
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2020-12-02 21:29:53 +00:00
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public static PlayerInfo LocalPlayer => GetPlayer(LocalPlayerId);
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public static List<PlayerInfo> PlayerList { get; } = new List<PlayerInfo>();
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public static List<PlayerSyncObject> PlayerSyncObjects { get; } = new List<PlayerSyncObject>();
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2020-08-07 21:57:29 +02:00
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2020-12-02 21:29:53 +00:00
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public static PlayerInfo GetPlayer(uint id)
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{
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if (id == uint.MaxValue || id == 0U)
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{
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return default;
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}
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var player = PlayerList.FirstOrDefault(x => x.PlayerId == id);
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if (player != null)
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{
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return player;
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}
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DebugLog.DebugWrite($"Creating player id {id}", MessageType.Info);
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player = new PlayerInfo(id);
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PlayerList.Add(player);
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return player;
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}
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2020-07-28 00:13:43 +01:00
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2020-12-02 21:29:53 +00:00
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public static void RemovePlayer(uint id)
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{
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DebugLog.DebugWrite($"Removing player {GetPlayer(id).Name} id {id}", MessageType.Info);
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PlayerList.Remove(GetPlayer(id));
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}
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2020-07-29 22:04:50 +01:00
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2020-12-02 21:29:53 +00:00
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public static void RemoveAllPlayers()
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{
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DebugLog.DebugWrite($"Removing all players.", MessageType.Info);
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PlayerList.Clear();
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}
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2020-10-22 21:21:41 +01:00
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2020-12-02 21:29:53 +00:00
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public static bool PlayerExists(uint id)
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2020-12-14 16:24:52 +00:00
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=> id != uint.MaxValue && PlayerList.Any(x => x.PlayerId == id);
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2020-08-18 21:29:31 +01:00
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2020-12-02 21:29:53 +00:00
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public static void HandleFullStateMessage(PlayerStateMessage message)
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{
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var player = GetPlayer(message.AboutId);
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player.Name = message.PlayerName;
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player.IsReady = message.PlayerReady;
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player.State = message.PlayerState;
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if (LocalPlayer.IsReady)
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{
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player.UpdateStateObjects();
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}
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}
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2020-07-28 00:13:43 +01:00
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2020-12-02 21:29:53 +00:00
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public static IEnumerable<T> GetSyncObjects<T>() where T : PlayerSyncObject
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2020-12-14 16:24:52 +00:00
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=> PlayerSyncObjects.OfType<T>().Where(x => x != null);
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2020-08-05 21:45:48 +02:00
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2020-12-02 21:29:53 +00:00
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public static T GetSyncObject<T>(uint id) where T : PlayerSyncObject
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2020-12-14 16:24:52 +00:00
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=> GetSyncObjects<T>().FirstOrDefault(x => x != null && x.AttachedNetId == id);
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2020-08-14 20:54:15 +02:00
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2020-12-02 21:29:53 +00:00
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public static bool IsBelongingToLocalPlayer(uint id)
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{
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return id == LocalPlayerId ||
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PlayerSyncObjects.Any(x => x != null && x.AttachedNetId == id && x.IsLocalPlayer);
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}
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}
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2020-12-03 08:28:05 +00:00
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}
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