quantum-space-buddies/QSB/Utility/DebugLog.cs

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using System.Collections.Generic;
using System.Linq;
using OWML.Common;
using UnityEngine;
using UnityEngine.UI;
namespace QSB.Utility
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{
public class DebugLog : MonoBehaviour
{
private const int ScreenLinesMax = 6;
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private static Text _screenText;
private static List<string> _lines;
private void Awake()
{
var assetBundle = QSB.Helper.Assets.LoadBundle("assets/debug");
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var logCanvas = Instantiate(assetBundle.LoadAsset<GameObject>("assets/logcanvas.prefab"));
DontDestroyOnLoad(logCanvas);
DontDestroyOnLoad(this);
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logCanvas.GetComponent<Canvas>().sortingOrder = 9999;
_screenText = logCanvas.GetComponentInChildren<Text>();
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_lines = new List<string>(ScreenLinesMax);
for (var i = 0; i < ScreenLinesMax; i++)
{
_lines.Add(".");
}
}
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private static string JoinAll(params object[] logObjects)
{
return string.Join(" ", logObjects.Select(o => o.ToString()).ToArray());
}
public static void ToConsole(string message)
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{
QSB.Helper.Console.WriteLine(message, MessageType.Message);
}
public static void ToConsole(string message, MessageType type)
{
QSB.Helper.Console.WriteLine(message, type);
}
public static void ToScreen(params object[] logObjects)
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{
for (var i = 1; i < ScreenLinesMax; i++)
{
_lines[i - 1] = _lines[i];
}
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_lines.Insert(ScreenLinesMax - 1, JoinAll(logObjects));
_screenText.text = string.Join("\n", _lines.ToArray());
}
public static void ToHud(params object[] logObjects)
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{
if (Locator.GetPlayerBody() == null)
{
//ToConsole("Warning: tried to log to HUD but player is not ready.");
//ToConsole("* " + JoinAll(logObjects));
return;
}
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var data = new NotificationData(NotificationTarget.Player, JoinAll(logObjects));
NotificationManager.SharedInstance.PostNotification(data);
}
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public static void ToAll(params object[] logObjects)
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{
ToConsole(JoinAll(logObjects));
ToScreen(logObjects);
ToHud(logObjects);
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}
}
}