quantum-space-buddies/QSB/EchoesOfTheEye/DreamWorld/Messages/DreamWorldFakePlayer.cs

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using QSB.Animation.Player;
using QSB.Player;
using QSB.Utility;
using System.Collections.Generic;
using UnityEngine;
namespace QSB.EchoesOfTheEye.DreamWorld.Messages;
public class DreamWorldFakePlayer : MonoBehaviour
{
private static readonly List<DreamWorldFakePlayer> _instances = new();
public static void Create(PlayerInfo player)
{
var go = new GameObject($"player {player} DreamWorldFakePlayer");
go.SetActive(false);
go.AddComponent<DreamWorldFakePlayer>()._player = player;
go.SetActive(true);
}
public static void Destroy(PlayerInfo player)
{
foreach (var dreamWorldFakePlayer in _instances)
{
if (dreamWorldFakePlayer._player == player)
{
Destroy(dreamWorldFakePlayer.gameObject);
}
}
}
private PlayerInfo _player;
private void Awake()
{
_instances.SafeAdd(this);
QSBPlayerManager.OnRemovePlayer += OnRemovePlayer;
#region fake player
_player.Body.SetActive(false);
var fakePlayer = _player.Body.transform.Find("REMOTE_Traveller_HEA_Player_v2").gameObject.InstantiateInactive();
fakePlayer.transform.SetParent(transform, false);
Destroy(fakePlayer.GetComponent<Animator>());
Destroy(fakePlayer.GetComponent<PlayerHeadRotationSync>());
var REMOTE_ItemCarryTool = fakePlayer.transform.Find(
// TODO : kill me for my sins
"Traveller_Rig_v01:Traveller_Trajectory_Jnt/" +
"Traveller_Rig_v01:Traveller_ROOT_Jnt/" +
"Traveller_Rig_v01:Traveller_Spine_01_Jnt/" +
"Traveller_Rig_v01:Traveller_Spine_02_Jnt/" +
"Traveller_Rig_v01:Traveller_Spine_Top_Jnt/" +
"Traveller_Rig_v01:Traveller_RT_Arm_Clavicle_Jnt/" +
"Traveller_Rig_v01:Traveller_RT_Arm_Shoulder_Jnt/" +
"Traveller_Rig_v01:Traveller_RT_Arm_Elbow_Jnt/" +
"Traveller_Rig_v01:Traveller_RT_Arm_Wrist_Jnt/" +
"REMOTE_ItemCarryTool"
).gameObject;
Destroy(REMOTE_ItemCarryTool);
fakePlayer.SetActive(true);
#endregion
}
private void OnDestroy()
{
_instances.QuickRemove(this);
QSBPlayerManager.OnRemovePlayer -= OnRemovePlayer;
}
private void OnRemovePlayer(PlayerInfo player)
{
if (player != _player)
{
return;
}
Destroy(gameObject);
}
}