2020-12-20 10:56:15 +00:00
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using OWML.Utils;
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2020-12-04 22:14:53 +00:00
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using QuantumUNET;
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2020-02-18 20:32:26 +00:00
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2020-02-24 18:55:16 +00:00
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namespace QSB.TimeSync
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2020-02-18 20:32:26 +00:00
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{
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2020-12-23 12:58:45 +00:00
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public class PreserveTimeScale : QNetworkBehaviour
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2020-12-02 21:29:53 +00:00
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{
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2020-12-14 20:41:56 +00:00
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public void Start()
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2020-12-02 21:29:53 +00:00
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{
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2021-09-02 10:25:07 +00:00
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// BUG : Get this working for the new menu system. Can't use OWML's anymore.
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//QSBCore.Helper.Menus.PauseMenu.GetTitleButton("Button-EndCurrentLoop").Hide(); // Remove the meditation button
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2020-02-29 08:39:15 +00:00
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2020-12-02 21:29:53 +00:00
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// Allow server to sleep at campfires
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if (IsServer)
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{
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return;
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}
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2020-02-29 08:39:15 +00:00
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2020-12-02 21:29:53 +00:00
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var campfires = FindObjectsOfType<Campfire>();
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foreach (var campfire in campfires)
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{
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campfire.SetValue("_canSleepHere", false); // Stop players from sleeping at campfires
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}
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}
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}
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2020-12-03 08:28:05 +00:00
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}
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