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using QSB.Messaging;
using UnityEngine.Networking;
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namespace QSB.Messaging
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{
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public class WakeUpMessage : PlayerMessage
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{
public float ServerTime { get; set; }
public int LoopCount { get; set; }
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public override void Deserialize(NetworkReader reader)
{
ServerTime = reader.ReadSingle();
LoopCount = reader.ReadInt16();
}
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public override void Serialize(NetworkWriter writer)
{
writer.Write(ServerTime);
writer.Write(LoopCount);
}
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}
}