quantum-space-buddies/QuantumUNET/Messages/QSBAnimationTriggerMessage.cs

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using QuantumUNET.Transport;
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using UnityEngine.Networking;
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namespace QuantumUNET.Messages
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{
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internal class QSBAnimationTriggerMessage : QSBMessageBase
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{
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public NetworkInstanceId netId;
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public int hash;
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public override void Deserialize(QSBNetworkReader reader)
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{
netId = reader.ReadNetworkId();
hash = (int)reader.ReadPackedUInt32();
}
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public override void Serialize(QSBNetworkWriter writer)
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{
writer.Write(netId);
writer.WritePackedUInt32((uint)hash);
}
}
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}