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using OWML.Utils;
namespace QSB.Animation.NPC.WorldObjects
{
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internal class QSBTravelerController : NpcAnimController<TravelerController>
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{
public override CharacterDialogueTree GetDialogueTree()
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=> AttachedObject._dialogueSystem;
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public override bool InConversation()
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=> AttachedObject._talking;
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}
}