2020-12-02 21:23:01 +00:00
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using UnityEngine;
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2020-12-02 12:42:26 +00:00
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using UnityEngine.Networking;
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2020-12-02 21:19:10 +00:00
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namespace QSB.QuantumUNET
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2020-12-02 12:42:26 +00:00
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{
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2020-12-03 08:28:05 +00:00
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internal class QSBObjectSpawnSceneMessage : MessageBase
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2020-12-02 12:42:26 +00:00
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{
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2020-12-03 11:56:32 +00:00
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public NetworkInstanceId NetId;
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public NetworkSceneId SceneId;
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public Vector3 Position;
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public byte[] Payload;
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2020-12-02 12:42:26 +00:00
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public override void Deserialize(NetworkReader reader)
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{
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2020-12-03 11:56:32 +00:00
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NetId = reader.ReadNetworkId();
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SceneId = reader.ReadSceneId();
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Position = reader.ReadVector3();
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Payload = reader.ReadBytesAndSize();
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2020-12-02 12:42:26 +00:00
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}
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public override void Serialize(NetworkWriter writer)
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{
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2020-12-03 11:56:32 +00:00
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writer.Write(NetId);
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writer.Write(SceneId);
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writer.Write(Position);
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writer.WriteBytesFull(Payload);
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2020-12-02 12:42:26 +00:00
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}
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}
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2020-12-03 08:28:05 +00:00
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}
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