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using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
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using QSB.WorldSync;
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using System.Threading;
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namespace QSB.EchoesOfTheEye.AirlockSync;
internal class AirlockManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public override bool DlcOnly => true;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) =>
QSBWorldSync.Init<QSBAirlockInterface, AirlockInterface>();
}