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using Cysharp.Threading.Tasks;
using QSB.WorldSync;
using System.Collections.Generic;
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using System.Linq;
using System.Threading;
using UnityEngine;
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namespace QSB.MeteorSync.WorldObjects;
public class QSBMeteorLauncher : WorldObject<MeteorLauncher>
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{
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private QSBMeteor[] _qsbMeteors;
public override async UniTask Init(CancellationToken ct)
{
var meteors = (AttachedObject._meteorPool ?? new List<MeteorController>())
.Concat(AttachedObject._dynamicMeteorPool ?? new List<MeteorController>());
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await UniTask.WaitUntil(() => QSBWorldSync.AllObjectsAdded, cancellationToken: ct);
_qsbMeteors = meteors.Select(x => x.GetWorldObject<QSBMeteor>()).ToArray();
}
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public override void SendInitialState(uint to)
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{
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// todo SendInitialState
}
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public void PreLaunchMeteor()
{
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foreach (var launchParticle in AttachedObject._launchParticles)
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{
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launchParticle.Play();
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}
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}
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public void LaunchMeteor(MeteorController meteorController, float launchSpeed)
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{
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meteorController.Initialize(AttachedObject.transform, AttachedObject._detectableField, AttachedObject._detectableFluid);
var linearVelocity = AttachedObject._parentBody.GetPointVelocity(AttachedObject.transform.position) + AttachedObject.transform.TransformDirection(AttachedObject._launchDirection) * launchSpeed;
var angularVelocity = AttachedObject.transform.forward * 2f;
meteorController.Launch(null, AttachedObject.transform.position, AttachedObject.transform.rotation, linearVelocity, angularVelocity);
if (AttachedObject._audioSector.ContainsOccupant(DynamicOccupant.Player))
{
AttachedObject._launchSource.pitch = Random.Range(0.4f, 0.6f);
AttachedObject._launchSource.PlayOneShot(AudioType.BH_MeteorLaunch);
}
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foreach (var launchParticle in AttachedObject._launchParticles)
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{
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launchParticle.Stop();
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}
}
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}