2021-12-26 07:45:40 +00:00
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using QSB.Messaging;
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using QSB.Player;
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using QSB.WorldSync;
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namespace QSB.Tools.ProbeTool.Messages
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{
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internal class ProbeStartRetrieveMessage : QSBFloatMessage
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{
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public ProbeStartRetrieveMessage(float duration) => Value = duration;
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2021-12-27 04:12:50 +00:00
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public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
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2021-12-26 07:45:40 +00:00
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public override void OnReceiveRemote()
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{
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var player = QSBPlayerManager.GetPlayer(From);
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if (!player.IsReady || player.Probe == null)
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{
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return;
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}
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var probe = player.Probe;
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probe.OnStartRetrieve(Value);
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}
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}
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}
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