quantum-space-buddies/QSB/TriggerSync/WorldObjects/QSBShrineTrigger.cs

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2022-01-13 03:43:48 +00:00
using QSB.Player;
namespace QSB.TriggerSync.WorldObjects
{
public class QSBShrineTrigger : QSBTrigger<QuantumShrine>
{
protected override void OnEnter(PlayerInfo player) => player.IsInShrine = true;
protected override void OnExit(PlayerInfo player) => player.IsInShrine = false;
}
}