2022-01-13 02:43:18 +00:00
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Utility;
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using QuantumUNET.Transport;
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using System.Collections.Generic;
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using System.Linq;
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namespace QSB.TriggerSync
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{
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/// <summary>
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/// always sent by host
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/// </summary>
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2022-01-13 03:12:37 +00:00
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public class TriggerResyncMessage : QSBWorldObjectMessage<IQSBTrigger>
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2022-01-13 02:43:18 +00:00
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{
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private uint[] _playerIds;
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public TriggerResyncMessage(IEnumerable<PlayerInfo> players) =>
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_playerIds = players.Select(x => x.PlayerId).ToArray();
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public override void Serialize(QNetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(_playerIds.Length);
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_playerIds.ForEach(writer.Write);
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}
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public override void Deserialize(QNetworkReader reader)
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{
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base.Deserialize(reader);
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_playerIds = new uint[reader.ReadInt32()];
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for (var i = 0; i < _playerIds.Length; i++)
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{
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_playerIds[i] = reader.ReadUInt32();
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}
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}
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public override void OnReceiveRemote()
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{
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var serverPlayers = _playerIds.Select(QSBPlayerManager.GetPlayer).ToList();
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foreach (var added in serverPlayers.Except(WorldObject.Players))
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{
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WorldObject.Enter(added);
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}
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foreach (var removed in WorldObject.Players.Except(serverPlayers))
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{
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WorldObject.Exit(removed);
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}
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}
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}
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}
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