quantum-space-buddies/QSB/ShipSync/WorldObjects/QSBShipDetachableModule.cs

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using QSB.ShipSync.TransformSync;
using QSB.Utility.LinkedWorldObject;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace QSB.ShipSync.WorldObjects;
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public class QSBShipDetachableModule : LinkedWorldObject<ShipDetachableModule, ShipModuleTransformSync>
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{
protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.ShipModulePrefab;
protected override bool SpawnWithServerOwnership => true;
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public override void SendInitialState(uint to)
{
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// todo SendInitialState?
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}
}