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using Cysharp.Threading.Tasks;
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using QSB.EchoesOfTheEye.DreamRafts.WorldObjects;
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using QSB.WorldSync;
using System.Threading;
namespace QSB.EchoesOfTheEye.DreamRafts;
public class DreamRaftManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public override bool DlcOnly => true;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
QSBWorldSync.Init<QSBDreamRaft, DreamRaftController>();
QSBWorldSync.Init<QSBSealRaft, SealRaftController>();
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}
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}