quantum-space-buddies/QuantumUNET/Messages/QAnimationParametersMessage.cs

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using QuantumUNET.Transport;
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using UnityEngine.Networking;
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namespace QuantumUNET.Messages
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{
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internal class QAnimationParametersMessage : QMessageBase
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{
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public NetworkInstanceId netId;
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public byte[] parameters;
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public override void Deserialize(QNetworkReader reader)
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{
netId = reader.ReadNetworkId();
parameters = reader.ReadBytesAndSize();
}
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public override void Serialize(QNetworkWriter writer)
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{
writer.Write(netId);
writer.WriteBytesAndSize(parameters, parameters?.Length ?? 0);
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}
}
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}