2023-04-26 22:23:14 +00:00
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using System.Collections;
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using System.Collections.Generic;
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2022-02-06 02:06:25 +00:00
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using UnityEngine;
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/// <summary>
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/// Create an instance of this scriptable object and assign your eos api keys to it
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/// Then add a reference to it to the EOSSDKComponent
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///
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/// You can right click in your Project view in unity and choose:
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/// Create -> EOS -> API Key
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/// in order to create an instance of this scriptable object
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/// </summary>
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2023-04-26 22:23:14 +00:00
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2022-02-06 02:06:25 +00:00
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[CreateAssetMenu(fileName = "EosApiKey", menuName = "EOS/API Key", order = 1)]
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2023-04-26 22:23:14 +00:00
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public class EosApiKey : ScriptableObject {
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public string epicProductName = "MyApplication";
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public string epicProductVersion = "1.0";
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public string epicProductId = "";
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public string epicSandboxId = "";
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public string epicDeploymentId = "";
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public string epicClientId = "";
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public string epicClientSecret = "";
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2022-02-06 02:06:25 +00:00
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}
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