15 lines
554 B
C#
Raw Normal View History

using UnityEditor;
using System.IO;
public class CreateAssetBundles {
[MenuItem("Assets/Build AssetBundles")]
static void BuildAllAssetBundles () {
string assetBundleDirectory = "../AssetBundles";
if (!Directory.Exists(assetBundleDirectory)) {
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory,
BuildAssetBundleOptions.None,
BuildTarget.StandaloneWindows);
}
}