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338 B
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using QSB.WorldSync;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QSB.EchoesOfTheEye.Ghosts.WorldObjects;
internal class QSBGhostNodeMap : WorldObject<GhostNodeMap>
{
public override void SendInitialState(uint to)
{
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// todo SendInitialState??
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}
}