2021-01-26 14:07:17 +00:00
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using QSB.Player;
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using QSB.QuantumSync.Events;
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using QSB.WorldSync;
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using System.Reflection;
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using UnityEngine;
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2020-12-22 21:39:53 +00:00
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2020-12-31 12:10:55 +00:00
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namespace QSB.QuantumSync.WorldObjects
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2020-12-22 21:39:53 +00:00
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{
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2021-01-26 14:07:17 +00:00
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internal class QSBSocketedQuantumObject : QSBQuantumObject<SocketedQuantumObject>
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2020-12-22 21:39:53 +00:00
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{
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2020-12-23 22:43:05 +00:00
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public override void Init(SocketedQuantumObject quantumObject, int id)
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2020-12-22 21:39:53 +00:00
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{
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ObjectId = id;
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AttachedObject = quantumObject;
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2021-01-26 14:07:17 +00:00
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base.Init(quantumObject, id);
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}
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public void MoveToSocket(SocketStateChangeMessage message)
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{
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var socket = QSBWorldSync.GetWorldObject<QSBQuantumSocket>(message.SocketId).AttachedObject;
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AttachedObject.GetType().GetMethod("MoveToSocket", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(AttachedObject, new object[] { socket });
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if ((QuantumManager.Instance.Shrine as SocketedQuantumObject) != AttachedObject)
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{
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AttachedObject.transform.localRotation = message.LocalRotation;
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}
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else
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{
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var playerToShrine = QSBPlayerManager.GetPlayer(message.FromId).Body.transform.position - AttachedObject.transform.position;
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var projectOnPlace = Vector3.ProjectOnPlane(playerToShrine, AttachedObject.transform.up);
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var angle = OWMath.Angle(AttachedObject.transform.forward, projectOnPlace, AttachedObject.transform.up);
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angle = OWMath.RoundToNearestMultiple(angle, 120f);
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AttachedObject.transform.rotation = Quaternion.AngleAxis(angle, AttachedObject.transform.up) * AttachedObject.transform.rotation;
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}
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2020-12-22 21:39:53 +00:00
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}
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}
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2020-12-23 10:43:13 +00:00
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}
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