quantum-space-buddies/Mirror/Runtime/NetworkStartPosition.cs

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using UnityEngine;
namespace Mirror
{
/// <summary>Start position for player spawning, automatically registers itself in the NetworkManager.</summary>
[DisallowMultipleComponent]
[AddComponentMenu("Network/NetworkStartPosition")]
[HelpURL("https://mirror-networking.gitbook.io/docs/components/network-start-position")]
public class NetworkStartPosition : MonoBehaviour
{
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public void Awake()
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{
NetworkManager.RegisterStartPosition(transform);
}
public void OnDestroy()
{
NetworkManager.UnRegisterStartPosition(transform);
}
}
}