2022-01-13 05:35:04 +00:00
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using QSB.Player;
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using UnityEngine;
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2022-01-13 03:43:48 +00:00
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namespace QSB.TriggerSync.WorldObjects
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2022-01-13 03:18:59 +00:00
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{
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public class QSBVesselCageTrigger : QSBTrigger<VesselWarpController>
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{
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public override void Init()
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{
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base.Init();
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AttachedObject.OnExit -= TriggerOwner.OnExitCageTrigger;
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}
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2022-01-13 05:35:04 +00:00
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protected override void OnExit(PlayerInfo player)
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{
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if (Occupants.Count == 0 && TriggerOwner._hasPower)
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{
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TriggerOwner._cageClosed = true;
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TriggerOwner._cageAnimator.TranslateToLocalPosition(new Vector3(0f, -8.1f, 0f), 5f);
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TriggerOwner._cageAnimator.RotateToLocalEulerAngles(new Vector3(0f, 180f, 0f), 5f);
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TriggerOwner._cageAnimator.OnTranslationComplete -= TriggerOwner.OnCageAnimationComplete;
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TriggerOwner._cageAnimator.OnTranslationComplete += TriggerOwner.OnCageAnimationComplete;
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TriggerOwner._cageLoopingAudio.FadeIn(1f);
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}
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}
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2022-01-13 03:18:59 +00:00
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}
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}
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