quantum-space-buddies/QSB/EchoesOfTheEye/AirlockSync/AirlockManager.cs

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using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
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using QSB.WorldSync;
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using System.Threading;
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namespace QSB.EchoesOfTheEye.AirlockSync;
internal class AirlockManager : WorldObjectManager
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{
// is this used in the prisoner sequence in the eye?
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init<QSBGhostAirlock, GhostAirlock>();
}