quantum-space-buddies/QSB/MeteorSync/MeteorManager.cs

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2021-11-11 02:40:02 +00:00
using QSB.MeteorSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.MeteorSync
{
/// we have to do this fake bs
public class MeteorManager : WorldObjectManager
{
public new static bool AllReady;
protected override void RebuildWorldObjects(OWScene scene)
{
// wait a bit because meteors get created late
QSBCore.UnityEvents.FireInNUpdates(() =>
{
QSBWorldSync.Init<QSBMeteor, MeteorController>();
AllReady = true;
}, 10);
}
}
}