quantum-space-buddies/QSB/CampfireSync/WorldObjects/QSBCampfire.cs

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2021-03-29 13:36:16 +00:00
using QSB.WorldSync;
namespace QSB.CampfireSync.WorldObjects
{
class QSBCampfire : WorldObject<Campfire>
{
public override void Init(Campfire campfire, int id)
{
ObjectId = id;
AttachedObject = campfire;
}
public void SetState(Campfire.State newState)
=> AttachedObject.SetState(newState);
}
}