quantum-space-buddies/QSB/ServerSettings/ServerSettingsMessage.cs

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using Mirror;
using QSB.Messaging;
namespace QSB.ServerSettings;
internal class ServerSettingsMessage : QSBMessage
{
private bool _showPlayerNames;
public ServerSettingsMessage()
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=> _showPlayerNames = QSBCore.ShowPlayerNames;
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public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(_showPlayerNames);
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}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
_showPlayerNames = reader.ReadBool();
}
public override void OnReceiveRemote()
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=> ServerSettingsManager.ServerShowPlayerNames = _showPlayerNames;
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}