quantum-space-buddies/QSB/EventsCore/QSBEvent.cs

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using OWML.ModHelper.Events;
using QSB.Messaging;
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using QSB.Player;
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using QSB.TransformSync;
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using QSB.Utility;
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using QuantumUNET;
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using System;
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namespace QSB.EventsCore
{
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public abstract class QSBEvent<T> : IQSBEvent where T : PlayerMessage, new()
{
public abstract EventType Type { get; }
public uint LocalPlayerId => QSBPlayerManager.LocalPlayerId;
private readonly MessageHandler<T> _eventHandler;
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protected QSBEvent()
{
_eventHandler = new MessageHandler<T>(Type);
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_eventHandler.OnClientReceiveMessage += OnReceive;
_eventHandler.OnServerReceiveMessage += OnReceive;
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}
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public abstract void SetupListener();
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public abstract void CloseListener();
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public virtual void OnReceiveRemote(bool server, T message) { }
public virtual void OnReceiveLocal(bool server, T message) { }
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public void SendEvent(T message)
{
message.FromId = QSBPlayerManager.LocalPlayerId;
QSB.Helper.Events.Unity.RunWhen(() => PlayerTransformSync.LocalInstance != null, () => Send(message));
}
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private void Send(T message)
{
if (QSBNetworkServer.active)
{
_eventHandler.SendToAll(message);
}
else
{
_eventHandler.SendToServer(message);
}
}
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private void OnReceive(T message)
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{
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/* Uncomment for event debugging - very noisey and annoying (keeping as I don't want to have to rewrite this each time)
if (_eventHandler.BaseEventType != EventType.ServerTime && _eventHandler.BaseEventType != EventType.Geyser)
{
DebugLog.DebugWrite($"message type {_eventHandler.BaseEventType} from {message.FromId}, about {message.AboutId}. isserver? {QSB.IsServer}");
}
*/
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if (message.FromId == QSBPlayerManager.LocalPlayerId ||
QSBPlayerManager.IsBelongingToLocalPlayer(message.AboutId))
{
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OnReceiveLocal(QSB.IsServer, message);
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return;
}
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OnReceiveRemote(QSB.IsServer, message);
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}
}
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}