quantum-space-buddies/QSB/ItemSync/ItemManager.cs

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using Cysharp.Threading.Tasks;
using OWML.Common;
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using QSB.ItemSync.WorldObjects.Items;
using QSB.ItemSync.WorldObjects.Sockets;
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using QSB.Utility;
using QSB.WorldSync;
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using System.Threading;
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namespace QSB.ItemSync;
internal class ItemManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
DebugLog.DebugWrite("Building OWItems...", MessageType.Info);
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// Items
QSBWorldSync.Init<QSBDreamLanternItem, DreamLanternItem>();
QSBWorldSync.Init<QSBNomaiConversationStone, NomaiConversationStone>();
QSBWorldSync.Init<QSBScrollItem, ScrollItem>();
QSBWorldSync.Init<QSBSharedStone, SharedStone>();
QSBWorldSync.Init<QSBSimpleLanternItem, SimpleLanternItem>();
QSBWorldSync.Init<QSBSlideReelItem, SlideReelItem>();
QSBWorldSync.Init<QSBVisionTorchItem, VisionTorchItem>();
QSBWorldSync.Init<QSBWarpCoreItem, WarpCoreItem>();
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// Sockets
QSBWorldSync.Init<QSBItemSocket, OWItemSocket>();
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}
}