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using QSB.EventsCore;
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using System.Linq;
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namespace QSB.DeathSync
{
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public class DeathPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnModStart;
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public static bool PreFinishDeathSequence(DeathType deathType)
{
if (RespawnOnDeath.Instance.AllowedDeathTypes.Contains(deathType))
{
// Allow real death
return true;
}
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RespawnOnDeath.Instance.ResetShip();
RespawnOnDeath.Instance.ResetPlayer();
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// Prevent original death method from running.
return false;
}
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public static void BroadcastDeath(DeathType deathType) => GlobalMessenger<DeathType>.FireEvent(EventNames.QSBPlayerDeath, deathType);
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public override void DoPatches()
{
QSB.Helper.HarmonyHelper.AddPrefix<DeathManager>("KillPlayer", typeof(DeathPatches), nameof(PreFinishDeathSequence));
QSB.Helper.HarmonyHelper.AddPostfix<DeathManager>("KillPlayer", typeof(DeathPatches), nameof(BroadcastDeath));
}
}
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}