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12 lines
286 B
C#
12 lines
286 B
C#
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.EchoesOfTheEye.Prisoner.WorldObjects;
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internal class QSBPrisonerMarker : WorldObject<PrisonerBehaviourCueMarker>
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{
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public override void SendInitialState(uint to) { }
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public Transform Transform => AttachedObject.transform;
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}
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