2020-12-02 08:29:32 +00:00
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using QSB.Player;
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using QSB.TransformSync;
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2020-12-04 22:14:53 +00:00
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using QuantumUNET;
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2020-12-02 08:29:32 +00:00
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namespace QSB.Utility
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{
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public static class UnetExtensions
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{
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2020-12-02 18:40:38 +00:00
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public static PlayerInfo GetPlayer(this QSBNetworkConnection connection)
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2020-12-02 08:29:32 +00:00
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{
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2020-12-03 11:56:32 +00:00
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var go = connection.PlayerControllers[0].Gameobject;
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2020-12-02 08:29:32 +00:00
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var controller = go.GetComponent<PlayerTransformSync>();
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2020-12-02 09:51:53 +00:00
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return QSBPlayerManager.GetPlayer(controller.NetId.Value);
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2020-12-02 08:29:32 +00:00
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}
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}
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2020-12-03 08:28:05 +00:00
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}
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