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using Cysharp.Threading.Tasks;
using QSB.Messaging;
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using QSB.Tools.ProbeLauncherTool.Messages;
using QSB.WorldSync;
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using System.Threading;
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namespace QSB.Tools.ProbeLauncherTool.WorldObjects;
internal class QSBProbeLauncher : WorldObject<ProbeLauncher>
{
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public override async UniTask Init(CancellationToken ct) =>
AttachedObject.OnLaunchProbe += OnLaunchProbe;
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public override void OnRemoval() =>
AttachedObject.OnLaunchProbe -= OnLaunchProbe;
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public override void SendInitialState(uint to)
{
if (AttachedObject._preLaunchProbeProxy.activeSelf)
{
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this.SendMessage(new RetrieveProbeMessage(false));
}
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else
{
this.SendMessage(new LaunchProbeMessage(false));
}
}
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private void OnLaunchProbe(SurveyorProbe probe) =>
this.SendMessage(new LaunchProbeMessage(true));
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public void RetrieveProbe(bool playEffects)
{
if (AttachedObject._preLaunchProbeProxy.activeSelf)
{
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return;
}
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AttachedObject._preLaunchProbeProxy.SetActive(true);
if (playEffects)
{
AttachedObject._effects.PlayRetrievalClip();
AttachedObject._probeRetrievalEffect.WarpObjectIn(AttachedObject._probeRetrievalLength);
}
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}
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public void LaunchProbe(bool playEffects)
{
if (!AttachedObject._preLaunchProbeProxy.activeSelf)
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{
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return;
}
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AttachedObject._preLaunchProbeProxy.SetActive(false);
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if (playEffects)
{
// TODO : make this do underwater stuff correctly
AttachedObject._effects.PlayLaunchClip(false);
AttachedObject._effects.PlayLaunchParticles(false);
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}
}
}