using QSB.Events;
using QSB.QuantumSync.WorldObjects;
using QSB.WorldSync;

namespace QSB.QuantumSync.Events
{
	public class QuantumShuffleEvent : QSBEvent<QuantumShuffleMessage>
	{
		public override QSB.Events.EventType Type => QSB.Events.EventType.QuantumShuffle;

		public override void SetupListener() => GlobalMessenger<int, int[]>.AddListener(EventNames.QSBQuantumShuffle, Handler);
		public override void CloseListener() => GlobalMessenger<int, int[]>.RemoveListener(EventNames.QSBQuantumShuffle, Handler);

		private void Handler(int objid, int[] indexArray) => SendEvent(CreateMessage(objid, indexArray));

		private QuantumShuffleMessage CreateMessage(int objid, int[] indexArray) => new()
		{
			AboutId = LocalPlayerId,
			ObjectId = objid,
			IndexArray = indexArray
		};

		public override void OnReceiveRemote(bool server, QuantumShuffleMessage message)
		{
			if (!QSBCore.WorldObjectsReady)
			{
				return;
			}

			var obj = QSBWorldSync.GetWorldFromId<QSBQuantumShuffleObject>(message.ObjectId);
			obj.ShuffleObjects(message.IndexArray);
		}
	}
}
