mirror of
https://github.com/protocolbuffers/protobuf-go.git
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812d9137df
Change the API to use explicit Has/Clear methods instead of relying on the "invalid" form of Value to represent nullability. There are several reasons for this change: * Much of the ecosystem around protobufs do not care about nullability alone. For example, for the encoder to determine whether to emit a field: it needs to first check if a field is nulled, and if not, it still needs to go through a series of type-assertion to check whether the value is the zero value. It is much easier to be able to just call Has. * It enables representing the default value as part of the value API, rather than only as part of the descriptor API. * The C++ API also uses explicit has and clear methods. However, we differ from them by defining Has for proto3 scalars (while C++ panics instead). For internal consistency, we also use a Has/Clear API for Maps. Change-Id: I30eda482c959d3e1454d72d9fc761c761ace27a6 Reviewed-on: https://go-review.googlesource.com/134998 Reviewed-by: Damien Neil <dneil@google.com>
312 lines
9.3 KiB
Go
312 lines
9.3 KiB
Go
// Copyright 2018 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package protoreflect
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import (
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"fmt"
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"math"
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"reflect"
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)
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// Value is a union where only one Go type may be set at a time.
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// The Value is used to represent all possible values a field may take.
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// The following shows what Go type is used to represent each proto Kind:
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//
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// +------------+-------------------------------------+
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// | Go type | Protobuf kind |
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// +------------+-------------------------------------+
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// | bool | BoolKind |
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// | int32 | Int32Kind, Sint32Kind, Sfixed32Kind |
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// | int64 | Int64Kind, Sint64Kind, Sfixed64Kind |
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// | uint32 | Uint32Kind, Fixed32Kind |
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// | uint64 | Uint64Kind, Fixed64Kind |
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// | float32 | FloatKind |
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// | float64 | DoubleKind |
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// | string | StringKind |
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// | []byte | BytesKind |
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// | EnumNumber | EnumKind |
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// +------------+-------------------------------------+
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// | Message | MessageKind, GroupKind |
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// | Vector | |
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// | Map | |
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// +------------+-------------------------------------+
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//
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// Multiple protobuf Kinds may be represented by a single Go type if the type
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// can losslessly represent the information for the proto kind. For example,
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// Int64Kind, Sint64Kind, and Sfixed64Kind are all represented by int64,
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// but use different integer encoding methods.
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//
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// The Vector or Map types are used if the FieldDescriptor.Cardinality of the
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// corresponding field is Repeated and a Map if and only if
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// FieldDescriptor.IsMap is true.
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//
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// Converting to/from a Value and a concrete Go value panics on type mismatch.
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// For example, ValueOf("hello").Int() panics because this attempts to
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// retrieve an int64 from a string.
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type Value value
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// The protoreflect API uses a custom Value union type instead of interface{}
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// to keep the future open for performance optimizations. Using an interface{}
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// always incurs an allocation for primitives (e.g., int64) since it needs to
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// be boxed on the heap (as interfaces can only contain pointers natively).
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// Instead, we represent the Value union as a flat struct that internally keeps
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// track of which type is set. Using unsafe, the Value union can be reduced
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// down to 24B, which is identical in size to a slice.
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//
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// The latest compiler (Go1.11) currently suffers from some limitations:
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// • With inlining, the compiler should be able to statically prove that
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// only one of these switch cases are taken and inline one specific case.
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// See https://golang.org/issue/22310.
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// ValueOf returns a Value initialized with the concrete value stored in v.
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// This panics if the type does not match one of the allowed types in the
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// Value union.
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//
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// After calling ValueOf on a []byte, the slice must no longer be mutated.
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func ValueOf(v interface{}) Value {
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switch v := v.(type) {
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case nil:
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return Value{}
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case bool:
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if v {
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return Value{typ: boolType, num: 1}
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} else {
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return Value{typ: boolType, num: 0}
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}
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case int32:
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return Value{typ: int32Type, num: uint64(v)}
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case int64:
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return Value{typ: int64Type, num: uint64(v)}
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case uint32:
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return Value{typ: uint32Type, num: uint64(v)}
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case uint64:
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return Value{typ: uint64Type, num: uint64(v)}
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case float32:
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return Value{typ: float32Type, num: uint64(math.Float64bits(float64(v)))}
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case float64:
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return Value{typ: float64Type, num: uint64(math.Float64bits(float64(v)))}
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case string:
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return valueOfString(v)
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case []byte:
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return valueOfBytes(v[:len(v):len(v)])
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case EnumNumber:
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return Value{typ: enumType, num: uint64(v)}
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case Message, Vector, Map:
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return valueOfIface(v)
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default:
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// TODO: Special case ProtoEnum, ProtoMessage, *[]T, and *map[K]V?
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// Note: this would violate the documented invariant in Interface.
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panic(fmt.Sprintf("invalid type: %v", reflect.TypeOf(v)))
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}
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}
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// IsValid reports whether v is populated with a value.
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func (v Value) IsValid() bool {
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return v.typ != nilType
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}
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// Interface returns v as an interface{}.
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// Returned []byte values must not be mutated.
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//
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// Invariant: v == ValueOf(v).Interface()
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func (v Value) Interface() interface{} {
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switch v.typ {
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case nilType:
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return nil
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case boolType:
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return v.Bool()
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case int32Type:
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return int32(v.Int())
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case int64Type:
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return int64(v.Int())
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case uint32Type:
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return uint32(v.Uint())
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case uint64Type:
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return uint64(v.Uint())
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case float32Type:
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return float32(v.Float())
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case float64Type:
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return float64(v.Float())
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case stringType:
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return v.String()
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case bytesType:
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return v.Bytes()
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case enumType:
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return v.Enum()
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default:
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return v.getIface()
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}
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}
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// Bool returns v as a bool and panics if the type is not a bool.
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func (v Value) Bool() bool {
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switch v.typ {
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case boolType:
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return v.num > 0
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default:
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panic("proto: value type mismatch")
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}
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}
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// Int returns v as a int64 and panics if the type is not a int32 or int64.
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func (v Value) Int() int64 {
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switch v.typ {
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case int32Type, int64Type:
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return int64(v.num)
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default:
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panic("proto: value type mismatch")
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}
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}
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// Uint returns v as a uint64 and panics if the type is not a uint32 or uint64.
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func (v Value) Uint() uint64 {
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switch v.typ {
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case uint32Type, uint64Type:
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return uint64(v.num)
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default:
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panic("proto: value type mismatch")
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}
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}
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// Float returns v as a float64 and panics if the type is not a float32 or float64.
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func (v Value) Float() float64 {
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switch v.typ {
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case float32Type, float64Type:
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return math.Float64frombits(uint64(v.num))
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default:
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panic("proto: value type mismatch")
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}
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}
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// String returns v as a string. Since this method implements fmt.Stringer,
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// this returns the formatted string value for any non-string type.
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func (v Value) String() string {
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switch v.typ {
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case stringType:
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return v.getString()
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default:
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return fmt.Sprint(v.Interface())
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}
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}
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// Bytes returns v as a []byte and panics if the type is not a []byte.
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// The returned slice must not be mutated.
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func (v Value) Bytes() []byte {
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switch v.typ {
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case bytesType:
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return v.getBytes()
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default:
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panic("proto: value type mismatch")
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}
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}
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// Enum returns v as a EnumNumber and panics if the type is not a EnumNumber.
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func (v Value) Enum() EnumNumber {
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switch v.typ {
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case enumType:
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return EnumNumber(v.num)
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default:
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panic("proto: value type mismatch")
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}
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}
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// Message returns v as a Message and panics if the type is not a Message.
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func (v Value) Message() Message {
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switch v := v.getIface().(type) {
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case Message:
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return v
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default:
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panic("proto: value type mismatch")
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}
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}
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// Vector returns v as a Vector and panics if the type is not a Vector.
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func (v Value) Vector() Vector {
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switch v := v.getIface().(type) {
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case Vector:
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return v
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default:
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panic("proto: value type mismatch")
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}
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}
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// Map returns v as a Map and panics if the type is not a Map.
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func (v Value) Map() Map {
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switch v := v.getIface().(type) {
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case Map:
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return v
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default:
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panic("proto: value type mismatch")
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}
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}
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// MapKey returns v as a MapKey and panics for invalid MapKey types.
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func (v Value) MapKey() MapKey {
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switch v.typ {
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case boolType, int32Type, int64Type, uint32Type, uint64Type, stringType:
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return MapKey(v)
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}
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panic("proto: invalid map key type")
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}
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// MapKey is used to index maps, where the Go type of the MapKey must match
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// the specified key Kind (see MessageDescriptor.IsMapEntry).
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// The following shows what Go type is used to represent each proto Kind:
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//
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// +---------+-------------------------------------+
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// | Go type | Protobuf kind |
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// +---------+-------------------------------------+
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// | bool | BoolKind |
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// | int32 | Int32Kind, Sint32Kind, Sfixed32Kind |
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// | int64 | Int64Kind, Sint64Kind, Sfixed64Kind |
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// | uint32 | Uint32Kind, Fixed32Kind |
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// | uint64 | Uint64Kind, Fixed64Kind |
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// | string | StringKind |
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// +---------+-------------------------------------+
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//
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// A MapKey is constructed and accessed through a Value:
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// k := ValueOf("hash").MapKey() // convert string to MapKey
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// s := k.String() // convert MapKey to string
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//
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// The MapKey is a strict subset of valid types used in Value;
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// converting a Value to a MapKey with an invalid type panics.
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type MapKey value
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// IsValid reports whether k is populated with a value.
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func (k MapKey) IsValid() bool {
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return Value(k).IsValid()
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}
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// Interface returns k as an interface{}.
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func (k MapKey) Interface() interface{} {
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return Value(k).Interface()
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}
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// Bool returns k as a bool and panics if the type is not a bool.
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func (k MapKey) Bool() bool {
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return Value(k).Bool()
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}
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// Int returns k as a int64 and panics if the type is not a int32 or int64.
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func (k MapKey) Int() int64 {
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return Value(k).Int()
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}
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// Uint returns k as a uint64 and panics if the type is not a uint32 or uint64.
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func (k MapKey) Uint() uint64 {
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return Value(k).Uint()
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}
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// String returns k as a string. Since this method implements fmt.Stringer,
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// this returns the formatted string value for any non-string type.
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func (k MapKey) String() string {
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return Value(k).String()
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}
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// Value returns k as a Value.
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func (k MapKey) Value() Value {
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return Value(k)
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}
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