Immediately abort (un)marshal operations when encountering invalid UTF-8
data in proto3 strings. No other proto implementation supports non-UTF-8
data in proto3 strings (and many reject it in proto2 strings as well).
Producing invalid output is an interoperability threat (other
implementations won't be able to read it).
The case where existing string data is found to contain non-UTF8 data is
better handled by changing the field to the `bytes` type, which (aside
from UTF-8 validation) is wire-compatible with `string`.
Remove the errors.NonFatal type, since there are no remaining cases
where it is needed. "Non-fatal" errors which produce results and a
non-nil error are problematic because they compose poorly; the better
approach is to take an option like AllowPartial indicating which
conditions to check for.
Change-Id: I9d189ec6ffda7b5d96d094aa1b290af2e3f23736
Reviewed-on: https://go-review.googlesource.com/c/protobuf/+/183098
Reviewed-by: Joe Tsai <thebrokentoaster@gmail.com>
Temporarily remove go.mod, since we can't generate an accurate one until
the corresponding v1 change is submitted.
Change-Id: I1e1ad97f2b455e33f61ffaeb8676289795e47e72
Reviewed-on: https://go-review.googlesource.com/c/protobuf/+/177000
Reviewed-by: Joe Tsai <thebrokentoaster@gmail.com>
Also added json.Decoder.Clone API for unmarshaling Any to look
ahead remaining bytes for @type field.
Change-Id: I2f803743534dfb64f9092d716805b115faa5975a
Reviewed-on: https://go-review.googlesource.com/c/protobuf/+/170102
Reviewed-by: Joe Tsai <thebrokentoaster@gmail.com>
Unmarshaling of scalar, messages, repeated, and maps.
Need to further improve on error messages for consistency, some error
messages contain the position info while some currently do not. There
are cases where position info is wrong as well when a value is decoded
in another pass, e.g. numbers in string value, or map keys.
Change-Id: I6f9e903c499b5e87fb258dbdada7434389fc7522
Reviewed-on: https://go-review.googlesource.com/c/protobuf/+/166338
Reviewed-by: Joe Tsai <thebrokentoaster@gmail.com>
Previous decoder decodes a JSON number into a float64, which lacks
64-bit integer precision.
I attempted to retrofit it with storing the raw bytes and parsed out
number parts, see golang.org/cl/164377. While that is possible, the
encoding logic for Value is not symmetrical with the decoding logic and
can be confusing since both utilizes the same Value struct.
Joe and I decided that it would be better to rewrite the JSON encoder
and decoder to be token-based instead, removing the need for sharing a
model type plus making it more efficient.
Change-Id: Ic0601428a824be4e20141623409ab4d92b6167c7
Reviewed-on: https://go-review.googlesource.com/c/protobuf/+/165677
Reviewed-by: Damien Neil <dneil@google.com>