mirror of
https://github.com/clangen/musikcube.git
synced 2025-04-16 23:42:41 +00:00
627 lines
16 KiB
C++
Executable File
627 lines
16 KiB
C++
Executable File
//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004-2019 musikcube team
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// * Neither the name of the author nor the names of other contributors may
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// be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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//////////////////////////////////////////////////////////////////////////////
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#include <stdafx.h>
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#include <cursespp/curses_config.h>
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#include <cursespp/App.h>
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#include <cursespp/Colors.h>
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#include <cursespp/ILayout.h>
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#include <cursespp/IInput.h>
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#include <cursespp/Window.h>
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#include <cursespp/Text.h>
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#include <cursespp/Screen.h>
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#include <algorithm>
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#include <thread>
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#include <iostream>
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#ifdef WIN32
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#include <cursespp/Win32Util.h>
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#undef MOUSE_MOVED
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#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
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#endif
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#ifndef WIN32
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#include <csignal>
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#include <cstdlib>
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#include <locale.h>
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#endif
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using namespace cursespp;
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using namespace std::chrono;
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static OverlayStack overlays;
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static bool disconnected = false;
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static int64_t resizeAt = 0;
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static App* instance = nullptr;
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#ifndef WIN32
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static void hangupHandler(int signal) {
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disconnected = true;
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}
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static void resizedHandler(int signal) {
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endwin(); /* required in *nix because? */
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resizeAt = App::Now() + REDRAW_DEBOUNCE_MS;
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}
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static std::string getEnvironmentVariable(const std::string& name) {
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std::string result;
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const char* value = std::getenv(name.c_str());
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if (value) {
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result = value;
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}
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std::transform(result.begin(), result.end(), result.begin(), ::tolower);
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return result;
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}
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static bool containsUtf8(const std::string& value) {
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return
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value.find("utf-8") != std::string::npos ||
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value.find("utf8") != std::string::npos;
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}
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static bool isLangUtf8() {
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/* https://github.com/clangen/musikcube/issues/324 */
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std::string lcAll = getEnvironmentVariable("LC_ALL");
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std::string lcCType = getEnvironmentVariable("LC_CTYPE");
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std::string lang = getEnvironmentVariable("LANG");
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if (lcAll.size()) {
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return containsUtf8(lcAll);
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}
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if (lcCType.size()) {
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return containsUtf8(lcCType);
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}
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return containsUtf8(lang);
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}
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#endif
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App& App::Instance() {
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if (!instance) {
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throw std::runtime_error("app not running!");
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}
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return *instance;
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}
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App::App(const std::string& title) {
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if (instance) {
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throw std::runtime_error("app instance already running!");
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}
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instance = this; /* only one instance. */
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this->quit = false;
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this->minWidth = this->minHeight = 0;
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this->mouseEnabled = true;
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this->SetTitle(title);
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#ifdef WIN32
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this->iconId = 0;
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this->colorMode = Colors::RGB;
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win32::ConfigureDpiAwareness();
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#else
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setlocale(LC_ALL, "");
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std::signal(SIGWINCH, resizedHandler);
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std::signal(SIGHUP, hangupHandler);
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std::signal(SIGPIPE, SIG_IGN);
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this->colorMode = Colors::Palette;
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#endif
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}
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App::~App() {
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endwin();
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}
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void App::InitCurses() {
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#ifdef WIN32
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PDC_set_function_key(FUNCTION_KEY_SHUT_DOWN, 4);
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#ifdef PDCURSES_WINGUI
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PDC_set_default_menu_visibility(0);
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PDC_set_color_intensify_enabled(false);
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this->SetTitle(this->appTitle);
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#endif
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#endif
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initscr();
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nonl();
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cbreak();
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noecho();
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keypad(stdscr, TRUE);
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refresh();
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curs_set(0);
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mousemask(ALL_MOUSE_EVENTS, nullptr);
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#ifndef WIN32
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set_escdelay(20);
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#endif
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#ifdef PDCURSES_WINGUI
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/* needs to happen after initscr() */
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win32::InterceptWndProc();
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win32::SetAppTitle(this->appTitle);
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if (this->iconId) {
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this->SetIcon(this->iconId);
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}
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#endif
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Colors::Init(this->colorMode, this->bgType);
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if (this->colorTheme.size()) {
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Colors::SetTheme(this->colorTheme);
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}
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this->initialized = true;
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this->SetTitle(this->appTitle);
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}
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void App::SetKeyHandler(KeyHandler handler) {
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this->keyHandler = handler;
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}
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void App::SetKeyHook(KeyHandler hook) {
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this->keyHook = hook;
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}
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void App::SetResizeHandler(ResizeHandler handler) {
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this->resizeHandler = handler;
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}
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void App::SetColorMode(Colors::Mode mode) {
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#if defined(PDCURSES_WINCON)
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mode = Colors::Basic;
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#endif
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this->colorMode = mode;
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if (this->initialized) {
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Colors::Init(this->colorMode, this->bgType);
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}
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}
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void App::SetColorBackgroundType(Colors::BgType bgType) {
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this->bgType = bgType;
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if (this->initialized) {
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Colors::Init(this->colorMode, this->bgType);
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}
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}
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void App::SetColorTheme(const std::string& colorTheme) {
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this->colorTheme = colorTheme;
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if (this->initialized) {
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Colors::SetTheme(colorTheme);
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}
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}
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void App::SetMinimumSize(int minWidth, int minHeight) {
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this->minWidth = std::max(0, minWidth);
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this->minHeight = std::max(0, minHeight);
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}
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#ifdef WIN32
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void App::SetIcon(int resourceId) {
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this->iconId = resourceId;
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if (win32::GetMainWindow()) {
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win32::SetIcon(resourceId);
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}
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}
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void App::SetSingleInstanceId(const std::string& uniqueId) {
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this->uniqueId = uniqueId;
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}
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bool App::RegisterFont(const std::string& filename) {
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#if defined(PDCURSES_WINGUI)
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return win32::RegisterFont(filename) > 0;
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#else
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return false;
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#endif
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}
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void App::SetDefaultFontface(const std::string& fontface) {
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#if defined(PDCURSES_WINGUI)
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PDC_set_preferred_fontface(u8to16(fontface).c_str());
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#endif
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}
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void App::SetDefaultMenuVisibility(bool visible) {
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#if defined(PDCURSES_WINGUI)
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PDC_set_default_menu_visibility(visible);
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#endif
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}
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#endif
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void App::SetTitle(const std::string& title) {
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this->appTitle = title;
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if (!initialized) {
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return;
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}
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#ifdef WIN32
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PDC_set_title(this->appTitle.c_str());
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win32::SetAppTitle(this->appTitle);
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#else
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/* stolen from https://github.com/cmus/cmus/blob/fead80b207b79ae6d10ab2b1601b11595d719908/ui_curses.c#L2349 */
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const char* term = getenv("TERM");
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if (term) {
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if (!strcmp(term, "screen")) {
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std::cout << "\033_" << this->appTitle.c_str() << "\033\\";
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}
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else if (!strncmp(term, "xterm", 5) ||
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!strncmp(term, "rxvt", 4) ||
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!strcmp(term, "Eterm"))
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{
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std::cout << "\033]0;" << this->appTitle.c_str() << "\007";
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}
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}
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Window::InvalidateScreen();
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#endif
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}
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void App::SetMinimizeToTray(bool minimizeToTray) {
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#ifdef PDCURSES_WINGUI
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win32::SetMinimizeToTray(minimizeToTray);
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#endif
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}
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void App::Minimize() {
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#ifdef PDCURSES_WINGUI
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win32::Minimize();
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#endif
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}
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void App::Restore() {
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#ifdef PDCURSES_WINGUI
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win32::ShowMainWindow();
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#endif
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}
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void App::OnResized() {
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int cx = Screen::GetWidth();
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int cy = Screen::GetHeight();
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if (cx < this->minWidth || cy < this->minHeight) {
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Window::Freeze();
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}
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else {
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Window::Unfreeze();
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if (this->state.layout) {
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if (this->state.rootWindow) {
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this->state.rootWindow->MoveAndResize(
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0, 0, Screen::GetWidth(), Screen::GetHeight());
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}
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this->state.layout->Layout();
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this->state.layout->BringToTop();
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}
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if (this->state.overlay) {
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this->state.overlay->Layout();
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this->state.overlay->BringToTop();
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}
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}
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}
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void App::SetQuitKey(const std::string& kn) {
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this->quitKey = kn;
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}
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std::string App::GetQuitKey() {
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return this->quitKey;
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}
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void App::InjectKeyPress(const std::string& key) {
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this->injectedKeys.push(key);
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}
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void App::Quit() {
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this->quit = true;
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}
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void App::SetMouseEnabled(bool enabled) {
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this->mouseEnabled = enabled;
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}
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#ifdef WIN32
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bool App::Running(const std::string& uniqueId) {
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return App::Running(uniqueId, uniqueId);
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}
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bool App::Running(const std::string& uniqueId, const std::string& title) {
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if (uniqueId.size()) {
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win32::EnableSingleInstance(uniqueId);
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if (win32::AlreadyRunning()) {
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win32::ShowOtherInstance(title);
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return true;
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}
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}
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return false;
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}
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#endif
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void App::Run(ILayoutPtr layout) {
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#ifdef WIN32
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if (App::Running(this->uniqueId, this->appTitle)) {
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return;
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}
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#else
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if (!isLangUtf8()) {
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std::cout << "\n\nThis application requires a UTF-8 compatible LANG environment "
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"variable to be set in the controlling terminal. Exiting.\n\n\n";
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return;
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}
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#endif
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this->InitCurses();
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MEVENT mouseEvent;
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int64_t ch;
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std::string kn;
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this->state.input = nullptr;
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this->state.keyHandler = nullptr;
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this->ChangeLayout(layout);
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while (!this->quit && !disconnected) {
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kn = "";
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if (this->injectedKeys.size()) {
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kn = injectedKeys.front();
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injectedKeys.pop();
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ch = ERR;
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goto process;
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}
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timeout(IDLE_TIMEOUT_MS);
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if (this->state.input) {
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/* if the focused window is an input, allow it to draw a cursor */
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WINDOW *c = this->state.focused->GetContent();
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keypad(c, TRUE);
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wtimeout(c, IDLE_TIMEOUT_MS);
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ch = wgetch(c);
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}
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else {
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/* otherwise, no cursor */
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ch = wgetch(stdscr);
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}
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if (ch != ERR) {
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kn = key::Read((int) ch);
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if (this->keyHook) {
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if (this->keyHook(kn)) {
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continue;
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}
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}
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process:
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if (ch == '\t') { /* tab */
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this->FocusNextInLayout();
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}
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else if (kn == "KEY_BTAB") { /* shift-tab */
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this->FocusPrevInLayout();
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}
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else if (kn == this->quitKey) { /* ctrl+d quits */
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this->quit = true;
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}
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else if (kn == "KEY_RESIZE") {
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resizeAt = App::Now() + REDRAW_DEBOUNCE_MS;
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}
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else if (this->mouseEnabled && kn == "KEY_MOUSE") {
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#ifdef WIN32
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if (nc_getmouse(&mouseEvent) == 0) {
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#else
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if (getmouse(&mouseEvent) == 0) {
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#endif
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auto active = this->state.ActiveLayout();
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if (active) {
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using Event = IMouseHandler::Event;
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auto window = dynamic_cast<IWindow*>(active.get());
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Event event(mouseEvent, window);
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if (event.MouseWheelDown() || event.MouseWheelUp()) {
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if (state.focused) {
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state.focused->MouseEvent(event);
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}
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}
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else {
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active->MouseEvent(event);
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}
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}
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}
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}
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/* order: focused input, global key handler, then layout. */
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else if (!this->state.input ||
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!this->state.focused->IsVisible() ||
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!this->state.input->Write(kn))
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{
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if (!keyHandler || !keyHandler(kn)) {
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if (!this->state.keyHandler || !this->state.keyHandler->KeyPress(kn)) {
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this->state.ActiveLayout()->KeyPress(kn);
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}
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}
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}
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}
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/* KEY_RESIZE often gets called dozens of times, so we debounce the
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actual resize until its settled. */
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if (resizeAt && App::Now() > resizeAt) {
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resize_term(0, 0);
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Window::InvalidateScreen();
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if (this->resizeHandler) {
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this->resizeHandler();
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}
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this->OnResized();
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resizeAt = 0;
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}
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this->CheckShowOverlay();
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this->EnsureFocusIsValid();
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/* we want to dispatch messages here, before we call WriteToScreen(),
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because dispatched messages may trigger UI updates, including layouts,
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which may lead panels to get destroyed and recreated, which can
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cause the screen to redraw outside of do_update() calls. so we dispatch
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messages, ensure our overlay is on top, then do a redraw. */
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Window::MessageQueue().Dispatch();
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if (this->state.overlayWindow) {
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this->state.overlay->BringToTop(); /* active overlay is always on top... */
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}
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/* always last to avoid flicker. see above. */
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Window::WriteToScreen(this->state.input);
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}
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overlays.Clear();
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}
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void App::UpdateFocusedWindow(IWindowPtr window) {
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if (this->state.focused != window) {
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this->state.focused = window;
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this->state.input = dynamic_cast<IInput*>(window.get());
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this->state.keyHandler = dynamic_cast<IKeyHandler*>(window.get());
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if (this->state.focused) {
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this->state.focused->Focus();
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}
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}
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}
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void App::EnsureFocusIsValid() {
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ILayoutPtr layout = this->state.ActiveLayout();
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if (layout) {
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IWindowPtr focused = layout->GetFocus();
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if (focused != this->state.focused) {
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this->UpdateFocusedWindow(focused);
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Window::InvalidateScreen();
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}
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}
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}
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OverlayStack& App::Overlays() {
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return overlays;
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}
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void App::CheckShowOverlay() {
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ILayoutPtr top = overlays.Top();
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if (top != this->state.overlay) {
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if (this->state.overlay) {
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this->state.overlay->Hide();
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}
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this->state.overlay = top;
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this->state.overlayWindow =
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top ? dynamic_cast<IWindow*>(top.get()) : nullptr;
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ILayoutPtr newTopLayout = this->state.ActiveLayout();
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if (newTopLayout) {
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newTopLayout->Layout();
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newTopLayout->Show();
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newTopLayout->BringToTop();
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newTopLayout->FocusFirst();
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}
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}
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}
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ILayoutPtr App::GetLayout() {
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|
return this->state.layout;
|
|
}
|
|
|
|
void App::ChangeLayout(ILayoutPtr newLayout) {
|
|
if (this->state.layout == newLayout) {
|
|
return;
|
|
}
|
|
|
|
if (this->state.input && this->state.focused) {
|
|
wtimeout(this->state.focused->GetContent(), IDLE_TIMEOUT_MS);
|
|
}
|
|
|
|
if (this->state.layout) {
|
|
this->state.layout->Hide();
|
|
this->state.layout.reset();
|
|
}
|
|
|
|
if (newLayout) {
|
|
this->state.layout = newLayout;
|
|
this->state.rootWindow = dynamic_cast<IWindow*>(this->state.layout.get());
|
|
|
|
if (this->state.rootWindow) {
|
|
this->state.rootWindow->MoveAndResize(
|
|
0, 0, Screen::GetWidth(), Screen::GetHeight());
|
|
}
|
|
|
|
this->state.layout->Show();
|
|
this->state.layout->BringToTop();
|
|
|
|
if (!this->state.overlay) {
|
|
this->UpdateFocusedWindow(this->state.layout->GetFocus());
|
|
}
|
|
}
|
|
|
|
this->CheckShowOverlay();
|
|
}
|
|
|
|
void App::FocusNextInLayout() {
|
|
if (!this->state.ActiveLayout()) {
|
|
return;
|
|
}
|
|
|
|
this->UpdateFocusedWindow(this->state.ActiveLayout()->FocusNext());
|
|
}
|
|
|
|
void App::FocusPrevInLayout() {
|
|
if (!this->state.ActiveLayout()) {
|
|
return;
|
|
}
|
|
|
|
this->UpdateFocusedWindow(this->state.ActiveLayout()->FocusPrev());
|
|
}
|
|
|
|
int64_t App::Now() {
|
|
return duration_cast<milliseconds>(
|
|
system_clock::now().time_since_epoch()).count();
|
|
}
|