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91 lines
3.6 KiB
C++
91 lines
3.6 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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// Copyright <20> 2007, Daniel <20>nnerby
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// * Neither the name of the author nor the names of other contributors may
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// be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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//////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <core/config.h>
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#include "IDataStream.h"
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#include "IBuffer.h"
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//////////////////////////////////////////////////////////////////////////////
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namespace musik { namespace core { namespace audio {
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//////////////////////////////////////////////////////////////////////////////
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class IDecoder{
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public:
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//////////////////////////////////////////
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///\brief
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///Destroy the object
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///
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///The Destroy method is used so that it's guaranteed that the object is
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///destroyed inside the right DLL/exe
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//////////////////////////////////////////
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virtual void Destroy() = 0;
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//////////////////////////////////////////
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///\brief
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///Set the position in the source (in seconds)
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///
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///\returns
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///The actual position set
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//////////////////////////////////////////
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virtual double SetPosition(double seconds, double totalLength) = 0;
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//////////////////////////////////////////
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///\brief
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///Fill the next buffer
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///
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///\returns
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///false is there is nothing left
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//////////////////////////////////////////
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virtual bool GetBuffer(IBuffer *buffer) = 0;
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//////////////////////////////////////////
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///\brief
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///Open the stream
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///
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///\param fileStream
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///pointer to the filestream object.
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///
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///\returns
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///True if successfully opened
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//////////////////////////////////////////
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virtual bool Open(musik::core::io::IDataStream *fileStream) = 0;
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};
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//////////////////////////////////////////////////////////////////////////////
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}}} // NS
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//////////////////////////////////////////////////////////////////////////////
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