mirror of
https://github.com/clangen/musikcube.git
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210 lines
7.1 KiB
C++
210 lines
7.1 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2007-2017 musikcube team
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// * Neither the name of the author nor the names of other contributors may
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// be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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//////////////////////////////////////////////////////////////////////////////
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#include "Constants.h"
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#include "Context.h"
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#include "HttpServer.h"
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#include "WebSocketServer.h"
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#include <core/sdk/IPlaybackRemote.h>
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#include <core/sdk/IPlugin.h>
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#include <boost/filesystem.hpp>
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#include <boost/filesystem/detail/utf8_codecvt_facet.hpp>
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#include <thread>
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#ifdef WIN32
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#define DLL_EXPORT __declspec(dllexport)
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#else
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#define DLL_EXPORT
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#endif
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using namespace musik::core::sdk;
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static Context context;
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static class PlaybackRemote : public IPlaybackRemote {
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private:
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HttpServer httpServer;
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WebSocketServer webSocketServer;
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public:
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PlaybackRemote()
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: httpServer(context)
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, webSocketServer(context) {
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#ifdef ENABLE_DEBUG
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freopen("z:\\webserver.log", "w", stderr);
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#endif
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}
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~PlaybackRemote() {
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this->Stop();
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}
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virtual void Release() {
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}
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void Reload() {
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auto wl = context.lock.Write();
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this->Stop();
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this->CheckRunningStatus();
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}
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void CheckRunningStatus() {
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if (!thread && context.environment && context.playback && context.prefs && context.dataProvider) {
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thread.reset(new std::thread(std::bind(&PlaybackRemote::ThreadProc, this)));
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}
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else if (thread && (!context.environment || !context.playback || !context.prefs || !context.dataProvider)) {
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this->Stop();
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}
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}
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virtual void SetPlaybackService(IPlaybackService* playback) {
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auto wl = context.lock.Write();
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context.playback = playback;
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this->CheckRunningStatus();
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}
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virtual void OnTrackChanged(ITrack* track) {
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webSocketServer.OnTrackChanged(track);
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}
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virtual void OnPlaybackStateChanged(PlaybackState state) {
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webSocketServer.OnPlaybackStateChanged(state);
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}
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virtual void OnVolumeChanged(double volume) {
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webSocketServer.OnVolumeChanged(volume);
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}
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virtual void OnPlaybackTimeChanged(double time) {
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webSocketServer.OnPlaybackTimeChanged(time);
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}
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virtual void OnModeChanged(RepeatMode repeatMode, bool shuffled) {
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webSocketServer.OnModeChanged(repeatMode, shuffled);
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}
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virtual void OnPlayQueueChanged() {
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webSocketServer.OnPlayQueueChanged();
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}
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private:
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void ThreadProc() {
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if (context.prefs->GetBool(prefs::http_server_enabled.c_str(), true)) {
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httpServer.Start();
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}
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if (context.prefs->GetBool(prefs::websocket_server_enabled.c_str(), true)) {
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webSocketServer.Start();
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}
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httpServer.Wait();
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webSocketServer.Wait();
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}
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void Stop() {
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httpServer.Stop();
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webSocketServer.Stop();
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if (this->thread) {
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this->thread->join();
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this->thread.reset();
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}
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}
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std::shared_ptr<std::thread> thread;
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} remote;
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static class Plugin : public IPlugin {
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public:
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Plugin() {
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/* enable utf8 filesystem (required in windows, maybe not macos/linux */
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std::locale locale = std::locale();
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std::locale utf8Locale(locale, new boost::filesystem::detail::utf8_codecvt_facet);
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boost::filesystem::path::imbue(utf8Locale);
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}
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virtual void Release() { }
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virtual const char* Name() { return "WebSockets IPlaybackRemote"; }
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virtual const char* Version() { return "0.6.0"; }
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virtual const char* Author() { return "clangen"; }
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virtual const char* Guid() { return "9fc897a3-dfd5-4524-a0fc-b02f46aea4a9"; }
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virtual bool Configurable() { return false; }
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virtual void Configure() { }
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virtual void Reload() { remote.Reload(); }
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virtual int SdkVersion() { return musik::core::sdk::SdkVersion; }
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} plugin;
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extern "C" DLL_EXPORT IPlugin* GetPlugin() {
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return &plugin;
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}
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extern "C" DLL_EXPORT IPlaybackRemote* GetPlaybackRemote() {
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return &remote;
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}
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extern "C" DLL_EXPORT void SetEnvironment(musik::core::sdk::IEnvironment* env) {
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auto wl = context.lock.Write();
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context.environment = env;
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remote.CheckRunningStatus();
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}
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extern "C" DLL_EXPORT void SetPreferences(musik::core::sdk::IPreferences* prefs) {
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auto wl = context.lock.Write();
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context.prefs = prefs;
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if (prefs) {
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prefs->GetBool(prefs::websocket_server_enabled.c_str(), true);
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prefs->GetInt(prefs::websocket_server_port.c_str(), defaults::websocket_server_port);
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prefs->GetInt(prefs::http_server_port.c_str(), defaults::http_server_port);
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prefs->GetBool(prefs::http_server_enabled.c_str(), true);
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prefs->GetString(key::password.c_str(), nullptr, 0, defaults::password.c_str());
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prefs->GetInt(prefs::transcoder_cache_count.c_str(), defaults::transcoder_cache_count);
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prefs->GetBool(prefs::transcoder_synchronous.c_str(), defaults::transcoder_synchronous);
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prefs->GetBool(prefs::transcoder_synchronous_fallback.c_str(), defaults::transcoder_synchronous_fallback);
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prefs->Save();
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}
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remote.CheckRunningStatus();
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}
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extern "C" DLL_EXPORT void SetSimpleDataProvider(musik::core::sdk::ISimpleDataProvider* dataProvider) {
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auto wl = context.lock.Write();
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context.dataProvider = dataProvider;
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remote.CheckRunningStatus();
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}
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