2017-10-08 13:56:24 -07:00

210 lines
7.1 KiB
C++

//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2007-2017 musikcube team
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// * Neither the name of the author nor the names of other contributors may
// be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////
#include "Constants.h"
#include "Context.h"
#include "HttpServer.h"
#include "WebSocketServer.h"
#include <core/sdk/IPlaybackRemote.h>
#include <core/sdk/IPlugin.h>
#include <boost/filesystem.hpp>
#include <boost/filesystem/detail/utf8_codecvt_facet.hpp>
#include <thread>
#ifdef WIN32
#define DLL_EXPORT __declspec(dllexport)
#else
#define DLL_EXPORT
#endif
using namespace musik::core::sdk;
static Context context;
static class PlaybackRemote : public IPlaybackRemote {
private:
HttpServer httpServer;
WebSocketServer webSocketServer;
public:
PlaybackRemote()
: httpServer(context)
, webSocketServer(context) {
#ifdef ENABLE_DEBUG
freopen("z:\\webserver.log", "w", stderr);
#endif
}
~PlaybackRemote() {
this->Stop();
}
virtual void Release() {
}
void Reload() {
auto wl = context.lock.Write();
this->Stop();
this->CheckRunningStatus();
}
void CheckRunningStatus() {
if (!thread && context.environment && context.playback && context.prefs && context.dataProvider) {
thread.reset(new std::thread(std::bind(&PlaybackRemote::ThreadProc, this)));
}
else if (thread && (!context.environment || !context.playback || !context.prefs || !context.dataProvider)) {
this->Stop();
}
}
virtual void SetPlaybackService(IPlaybackService* playback) {
auto wl = context.lock.Write();
context.playback = playback;
this->CheckRunningStatus();
}
virtual void OnTrackChanged(ITrack* track) {
webSocketServer.OnTrackChanged(track);
}
virtual void OnPlaybackStateChanged(PlaybackState state) {
webSocketServer.OnPlaybackStateChanged(state);
}
virtual void OnVolumeChanged(double volume) {
webSocketServer.OnVolumeChanged(volume);
}
virtual void OnPlaybackTimeChanged(double time) {
webSocketServer.OnPlaybackTimeChanged(time);
}
virtual void OnModeChanged(RepeatMode repeatMode, bool shuffled) {
webSocketServer.OnModeChanged(repeatMode, shuffled);
}
virtual void OnPlayQueueChanged() {
webSocketServer.OnPlayQueueChanged();
}
private:
void ThreadProc() {
if (context.prefs->GetBool(prefs::http_server_enabled.c_str(), true)) {
httpServer.Start();
}
if (context.prefs->GetBool(prefs::websocket_server_enabled.c_str(), true)) {
webSocketServer.Start();
}
httpServer.Wait();
webSocketServer.Wait();
}
void Stop() {
httpServer.Stop();
webSocketServer.Stop();
if (this->thread) {
this->thread->join();
this->thread.reset();
}
}
std::shared_ptr<std::thread> thread;
} remote;
static class Plugin : public IPlugin {
public:
Plugin() {
/* enable utf8 filesystem (required in windows, maybe not macos/linux */
std::locale locale = std::locale();
std::locale utf8Locale(locale, new boost::filesystem::detail::utf8_codecvt_facet);
boost::filesystem::path::imbue(utf8Locale);
}
virtual void Release() { }
virtual const char* Name() { return "WebSockets IPlaybackRemote"; }
virtual const char* Version() { return "0.6.0"; }
virtual const char* Author() { return "clangen"; }
virtual const char* Guid() { return "9fc897a3-dfd5-4524-a0fc-b02f46aea4a9"; }
virtual bool Configurable() { return false; }
virtual void Configure() { }
virtual void Reload() { remote.Reload(); }
virtual int SdkVersion() { return musik::core::sdk::SdkVersion; }
} plugin;
extern "C" DLL_EXPORT IPlugin* GetPlugin() {
return &plugin;
}
extern "C" DLL_EXPORT IPlaybackRemote* GetPlaybackRemote() {
return &remote;
}
extern "C" DLL_EXPORT void SetEnvironment(musik::core::sdk::IEnvironment* env) {
auto wl = context.lock.Write();
context.environment = env;
remote.CheckRunningStatus();
}
extern "C" DLL_EXPORT void SetPreferences(musik::core::sdk::IPreferences* prefs) {
auto wl = context.lock.Write();
context.prefs = prefs;
if (prefs) {
prefs->GetBool(prefs::websocket_server_enabled.c_str(), true);
prefs->GetInt(prefs::websocket_server_port.c_str(), defaults::websocket_server_port);
prefs->GetInt(prefs::http_server_port.c_str(), defaults::http_server_port);
prefs->GetBool(prefs::http_server_enabled.c_str(), true);
prefs->GetString(key::password.c_str(), nullptr, 0, defaults::password.c_str());
prefs->GetInt(prefs::transcoder_cache_count.c_str(), defaults::transcoder_cache_count);
prefs->GetBool(prefs::transcoder_synchronous.c_str(), defaults::transcoder_synchronous);
prefs->GetBool(prefs::transcoder_synchronous_fallback.c_str(), defaults::transcoder_synchronous_fallback);
prefs->Save();
}
remote.CheckRunningStatus();
}
extern "C" DLL_EXPORT void SetSimpleDataProvider(musik::core::sdk::ISimpleDataProvider* dataProvider) {
auto wl = context.lock.Write();
context.dataProvider = dataProvider;
remote.CheckRunningStatus();
}