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a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
alsaaudio-engineaudio-playercoreaudiocross-platformcursesdirectsoundmusic-librarymusic-playermusic-player-clientpulseaudioterminalwasapi
3dbfe2f82e
It must be called BEFORE WM_DESTROY because WM_DESTROY is emitted AFTER the childs and itself have been destroyed. In the resulting, short time interval (after destroy and before handling WM_DESTROY) a new flashing can occur, because the Window Messaging System seems to give the keyboard/mouse input to the next window. But without waiting for the WM_DESTROY to be processed. That's why we're directly doing it in WM_CLOSE now :-) |
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data | ||
docs | ||
installer | ||
src | ||
audioengine.sln | ||
LICENSE.txt | ||
mC2.sln | ||
mC2+plugins.sln |