mirror of
https://github.com/clangen/musikcube.git
synced 2025-03-15 16:21:17 +00:00
It must be called BEFORE WM_DESTROY because WM_DESTROY is emitted AFTER the childs and itself have been destroyed. In the resulting, short time interval (after destroy and before handling WM_DESTROY) a new flashing can occur, because the Window Messaging System seems to give the keyboard/mouse input to the next window. But without waiting for the WM_DESTROY to be processed. That's why we're directly doing it in WM_CLOSE now :-)
Description
a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
alsaaudio-engineaudio-playercoreaudiocross-platformcursesdirectsoundmusic-librarymusic-playermusic-player-clientpulseaudioterminalwasapi
76 MiB
Languages
C++
79.3%
Kotlin
12.5%
C
4.8%
CMake
1.3%
Shell
1%
Other
0.9%